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lua-5.3.6/src/luaconf.h
Go to the documentation of this file.
1
/*
2
** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
3
** Configuration file for Lua
4
** See Copyright Notice in lua.h
5
*/
6
7
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#ifndef luaconf_h
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#define luaconf_h
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#include <limits.h>
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#include <stddef.h>
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14
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/*
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** ===================================================================
17
** Search for "@@" to find all configurable definitions.
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** ===================================================================
19
*/
20
21
22
/*
23
** {====================================================================
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** System Configuration: macros to adapt (if needed) Lua to some
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** particular platform, for instance compiling it with 32-bit numbers or
26
** restricting it to C89.
27
** =====================================================================
28
*/
29
30
/*
31
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
32
** can also define LUA_32BITS in the make file, but changing here you
33
** ensure that all software connected to Lua will be compiled with the
34
** same configuration.
35
*/
36
/* #define LUA_32BITS */
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38
39
/*
40
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
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** Define it if you want Lua to avoid the use of a few C99 features
42
** or Windows-specific features on Windows.
43
*/
44
/* #define LUA_USE_C89 */
45
46
47
/*
48
** By default, Lua on Windows use (some) specific Windows features
49
*/
50
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51
#define LUA_USE_WINDOWS
/* enable goodies for regular Windows */
52
#endif
53
54
55
#if defined(LUA_USE_WINDOWS)
56
#define LUA_DL_DLL
/* enable support for DLL */
57
#define LUA_USE_C89
/* broadly, Windows is C89 */
58
#endif
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#if defined(LUA_USE_LINUX)
62
#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN
/* needs an extra library: -ldl */
64
#define LUA_USE_READLINE
/* needs some extra libraries */
65
#endif
66
67
68
#if defined(LUA_USE_MACOSX)
69
#define LUA_USE_POSIX
70
#define LUA_USE_DLOPEN
/* MacOS does not need -ldl */
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#define LUA_USE_READLINE
/* needs an extra library: -lreadline */
72
#endif
73
74
75
/*
76
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
77
** C89 ('long' and 'double'); Windows always has '__int64', so it does
78
** not need to use this case.
79
*/
80
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
81
#define LUA_C89_NUMBERS
82
#endif
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/*
87
@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
88
*/
89
/* avoid undefined shifts */
90
#if ((INT_MAX >> 15) >> 15) >= 1
91
#define LUAI_BITSINT 32
92
#else
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/* 'int' always must have at least 16 bits */
94
#define LUAI_BITSINT 16
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#endif
96
97
98
/*
99
@@ LUA_INT_TYPE defines the type for Lua integers.
100
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
101
** Lua should work fine with any mix of these options (if supported
102
** by your C compiler). The usual configurations are 64-bit integers
103
** and 'double' (the default), 32-bit integers and 'float' (for
104
** restricted platforms), and 'long'/'double' (for C compilers not
105
** compliant with C99, which may not have support for 'long long').
106
*/
107
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/* predefined options for LUA_INT_TYPE */
109
#define LUA_INT_INT 1
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#define LUA_INT_LONG 2
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#define LUA_INT_LONGLONG 3
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/* predefined options for LUA_FLOAT_TYPE */
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#define LUA_FLOAT_FLOAT 1
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#define LUA_FLOAT_DOUBLE 2
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#define LUA_FLOAT_LONGDOUBLE 3
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#if defined(LUA_32BITS)
/* { */
119
/*
120
** 32-bit integers and 'float'
121
*/
122
#if LUAI_BITSINT >= 32
/* use 'int' if big enough */
123
#define LUA_INT_TYPE LUA_INT_INT
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#else
/* otherwise use 'long' */
125
#define LUA_INT_TYPE LUA_INT_LONG
126
#endif
127
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
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129
#elif defined(LUA_C89_NUMBERS)
/* }{ */
130
/*
131
** largest types available for C89 ('long' and 'double')
132
*/
133
#define LUA_INT_TYPE LUA_INT_LONG
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#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
135
136
#endif
/* } */
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/*
140
** default configuration for 64-bit Lua ('long long' and 'double')
141
*/
142
#if !defined(LUA_INT_TYPE)
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#define LUA_INT_TYPE LUA_INT_LONGLONG
144
#endif
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#if !defined(LUA_FLOAT_TYPE)
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#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
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#endif
149
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/* }================================================================== */
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/*
156
** {==================================================================
157
** Configuration for Paths.
158
** ===================================================================
159
*/
160
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/*
162
** LUA_PATH_SEP is the character that separates templates in a path.
163
** LUA_PATH_MARK is the string that marks the substitution points in a
164
** template.
165
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
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** directory.
167
*/
168
#define LUA_PATH_SEP ";"
169
#define LUA_PATH_MARK "?"
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#define LUA_EXEC_DIR "!"
171
172
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/*
174
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
175
** Lua libraries.
176
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
177
** C libraries.
178
** CHANGE them if your machine has a non-conventional directory
179
** hierarchy or if you want to install your libraries in
180
** non-conventional directories.
181
*/
182
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
183
#if defined(_WIN32)
/* { */
184
/*
185
** In Windows, any exclamation mark ('!') in the path is replaced by the
186
** path of the directory of the executable file of the current process.
187
*/
188
#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
190
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
191
#define LUA_PATH_DEFAULT \
192
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
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LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
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".\\?.lua;" ".\\?\\init.lua"
196
#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" \
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LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
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LUA_CDIR"loadall.dll;" ".\\?.dll"
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#else
/* }{ */
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
205
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
206
#define LUA_PATH_DEFAULT \
207
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
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"./?.lua;" "./?/init.lua"
210
#define LUA_CPATH_DEFAULT \
211
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
212
#endif
/* } */
213
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/*
216
@@ LUA_DIRSEP is the directory separator (for submodules).
217
** CHANGE it if your machine does not use "/" as the directory separator
218
** and is not Windows. (On Windows Lua automatically uses "\".)
219
*/
220
#if defined(_WIN32)
221
#define LUA_DIRSEP "\\"
222
#else
223
#define LUA_DIRSEP "/"
224
#endif
225
226
/* }================================================================== */
227
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/*
230
** {==================================================================
231
** Marks for exported symbols in the C code
232
** ===================================================================
233
*/
234
235
/*
236
@@ LUA_API is a mark for all core API functions.
237
@@ LUALIB_API is a mark for all auxiliary library functions.
238
@@ LUAMOD_API is a mark for all standard library opening functions.
239
** CHANGE them if you need to define those functions in some special way.
240
** For instance, if you want to create one Windows DLL with the core and
241
** the libraries, you may want to use the following definition (define
242
** LUA_BUILD_AS_DLL to get it).
243
*/
244
#if defined(LUA_BUILD_AS_DLL)
/* { */
245
246
#if defined(LUA_CORE) || defined(LUA_LIB)
/* { */
247
#define LUA_API __declspec(dllexport)
248
#else
/* }{ */
249
#define LUA_API __declspec(dllimport)
250
#endif
/* } */
251
252
#else
/* }{ */
253
254
#define LUA_API extern
255
256
#endif
/* } */
257
258
259
/* more often than not the libs go together with the core */
260
#define LUALIB_API LUA_API
261
#define LUAMOD_API LUALIB_API
262
263
264
/*
265
@@ LUAI_FUNC is a mark for all extern functions that are not to be
266
** exported to outside modules.
267
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
268
** that are not to be exported to outside modules (LUAI_DDEF for
269
** definitions and LUAI_DDEC for declarations).
270
** CHANGE them if you need to mark them in some special way. Elf/gcc
271
** (versions 3.2 and later) mark them as "hidden" to optimize access
272
** when Lua is compiled as a shared library. Not all elf targets support
273
** this attribute. Unfortunately, gcc does not offer a way to check
274
** whether the target offers that support, and those without support
275
** give a warning about it. To avoid these warnings, change to the
276
** default definition.
277
*/
278
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
279
defined(__ELF__)
/* { */
280
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
281
#else
/* }{ */
282
#define LUAI_FUNC extern
283
#endif
/* } */
284
285
#define LUAI_DDEC LUAI_FUNC
286
#define LUAI_DDEF
/* empty */
287
288
/* }================================================================== */
289
290
291
/*
292
** {==================================================================
293
** Compatibility with previous versions
294
** ===================================================================
295
*/
296
297
/*
298
@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
299
@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
300
** You can define it to get all options, or change specific options
301
** to fit your specific needs.
302
*/
303
#if defined(LUA_COMPAT_5_2)
/* { */
304
305
/*
306
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
307
** functions in the mathematical library.
308
*/
309
#define LUA_COMPAT_MATHLIB
310
311
/*
312
@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
313
*/
314
#define LUA_COMPAT_BITLIB
315
316
/*
317
@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
318
*/
319
#define LUA_COMPAT_IPAIRS
320
321
/*
322
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
323
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
324
** luaL_checkint, luaL_checklong, etc.)
325
*/
326
#define LUA_COMPAT_APIINTCASTS
327
328
#endif
/* } */
329
330
331
#if defined(LUA_COMPAT_5_1)
/* { */
332
333
/* Incompatibilities from 5.2 -> 5.3 */
334
#define LUA_COMPAT_MATHLIB
335
#define LUA_COMPAT_APIINTCASTS
336
337
/*
338
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
339
** You can replace it with 'table.unpack'.
340
*/
341
#define LUA_COMPAT_UNPACK
342
343
/*
344
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
345
** You can replace it with 'package.searchers'.
346
*/
347
#define LUA_COMPAT_LOADERS
348
349
/*
350
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
351
** You can call your C function directly (with light C functions).
352
*/
353
#define lua_cpcall(L,f,u) \
354
(lua_pushcfunction(L, (f)), \
355
lua_pushlightuserdata(L,(u)), \
356
lua_pcall(L,1,0,0))
357
358
359
/*
360
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
361
** You can rewrite 'log10(x)' as 'log(x, 10)'.
362
*/
363
#define LUA_COMPAT_LOG10
364
365
/*
366
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
367
** library. You can rewrite 'loadstring(s)' as 'load(s)'.
368
*/
369
#define LUA_COMPAT_LOADSTRING
370
371
/*
372
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
373
*/
374
#define LUA_COMPAT_MAXN
375
376
/*
377
@@ The following macros supply trivial compatibility for some
378
** changes in the API. The macros themselves document how to
379
** change your code to avoid using them.
380
*/
381
#define lua_strlen(L,i) lua_rawlen(L, (i))
382
383
#define lua_objlen(L,i) lua_rawlen(L, (i))
384
385
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
386
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
387
388
/*
389
@@ LUA_COMPAT_MODULE controls compatibility with previous
390
** module functions 'module' (Lua) and 'luaL_register' (C).
391
*/
392
#define LUA_COMPAT_MODULE
393
394
#endif
/* } */
395
396
397
/*
398
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
399
@@ a float mark ('.0').
400
** This macro is not on by default even in compatibility mode,
401
** because this is not really an incompatibility.
402
*/
403
/* #define LUA_COMPAT_FLOATSTRING */
404
405
/* }================================================================== */
406
407
408
409
/*
410
** {==================================================================
411
** Configuration for Numbers.
412
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
413
** satisfy your needs.
414
** ===================================================================
415
*/
416
417
/*
418
@@ LUA_NUMBER is the floating-point type used by Lua.
419
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
420
@@ over a floating number.
421
@@ l_mathlim(x) corrects limit name 'x' to the proper float type
422
** by prefixing it with one of FLT/DBL/LDBL.
423
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
424
@@ LUA_NUMBER_FMT is the format for writing floats.
425
@@ lua_number2str converts a float to a string.
426
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
427
@@ l_floor takes the floor of a float.
428
@@ lua_str2number converts a decimal numeric string to a number.
429
*/
430
431
432
/* The following definitions are good for most cases here */
433
434
#define l_floor(x) (l_mathop(floor)(x))
435
436
#define lua_number2str(s,sz,n) \
437
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
438
439
/*
440
@@ lua_numbertointeger converts a float number to an integer, or
441
** returns 0 if float is not within the range of a lua_Integer.
442
** (The range comparisons are tricky because of rounding. The tests
443
** here assume a two-complement representation, where MININTEGER always
444
** has an exact representation as a float; MAXINTEGER may not have one,
445
** and therefore its conversion to float may have an ill-defined value.)
446
*/
447
#define lua_numbertointeger(n,p) \
448
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
449
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
450
(*(p) = (LUA_INTEGER)(n), 1))
451
452
453
/* now the variable definitions */
454
455
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT
/* { single float */
456
457
#define LUA_NUMBER float
458
459
#define l_mathlim(n) (FLT_##n)
460
461
#define LUAI_UACNUMBER double
462
463
#define LUA_NUMBER_FRMLEN ""
464
#define LUA_NUMBER_FMT "%.7g"
465
466
#define l_mathop(op) op##f
467
468
#define lua_str2number(s,p) strtof((s), (p))
469
470
471
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
/* }{ long double */
472
473
#define LUA_NUMBER long double
474
475
#define l_mathlim(n) (LDBL_##n)
476
477
#define LUAI_UACNUMBER long double
478
479
#define LUA_NUMBER_FRMLEN "L"
480
#define LUA_NUMBER_FMT "%.19Lg"
481
482
#define l_mathop(op) op##l
483
484
#define lua_str2number(s,p) strtold((s), (p))
485
486
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE
/* }{ double */
487
488
#define LUA_NUMBER double
489
490
#define l_mathlim(n) (DBL_##n)
491
492
#define LUAI_UACNUMBER double
493
494
#define LUA_NUMBER_FRMLEN ""
495
#define LUA_NUMBER_FMT "%.14g"
496
497
#define l_mathop(op) op
498
499
#define lua_str2number(s,p) strtod((s), (p))
500
501
#else
/* }{ */
502
503
#error "numeric float type not defined"
504
505
#endif
/* } */
506
507
508
509
/*
510
@@ LUA_INTEGER is the integer type used by Lua.
511
**
512
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
513
**
514
@@ LUAI_UACINT is the result of a 'default argument promotion'
515
@@ over a lUA_INTEGER.
516
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
517
@@ LUA_INTEGER_FMT is the format for writing integers.
518
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
519
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
520
@@ lua_integer2str converts an integer to a string.
521
*/
522
523
524
/* The following definitions are good for most cases here */
525
526
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
527
528
#define LUAI_UACINT LUA_INTEGER
529
530
#define lua_integer2str(s,sz,n) \
531
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
532
533
/*
534
** use LUAI_UACINT here to avoid problems with promotions (which
535
** can turn a comparison between unsigneds into a signed comparison)
536
*/
537
#define LUA_UNSIGNED unsigned LUAI_UACINT
538
539
540
/* now the variable definitions */
541
542
#if LUA_INT_TYPE == LUA_INT_INT
/* { int */
543
544
#define LUA_INTEGER int
545
#define LUA_INTEGER_FRMLEN ""
546
547
#define LUA_MAXINTEGER INT_MAX
548
#define LUA_MININTEGER INT_MIN
549
550
#elif LUA_INT_TYPE == LUA_INT_LONG
/* }{ long */
551
552
#define LUA_INTEGER long
553
#define LUA_INTEGER_FRMLEN "l"
554
555
#define LUA_MAXINTEGER LONG_MAX
556
#define LUA_MININTEGER LONG_MIN
557
558
#elif LUA_INT_TYPE == LUA_INT_LONGLONG
/* }{ long long */
559
560
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
561
#if defined(LLONG_MAX)
/* { */
562
/* use ISO C99 stuff */
563
564
#define LUA_INTEGER long long
565
#define LUA_INTEGER_FRMLEN "ll"
566
567
#define LUA_MAXINTEGER LLONG_MAX
568
#define LUA_MININTEGER LLONG_MIN
569
570
#elif defined(LUA_USE_WINDOWS)
/* }{ */
571
/* in Windows, can use specific Windows types */
572
573
#define LUA_INTEGER __int64
574
#define LUA_INTEGER_FRMLEN "I64"
575
576
#define LUA_MAXINTEGER _I64_MAX
577
#define LUA_MININTEGER _I64_MIN
578
579
#else
/* }{ */
580
581
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
582
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
583
584
#endif
/* } */
585
586
#else
/* }{ */
587
588
#error "numeric integer type not defined"
589
590
#endif
/* } */
591
592
/* }================================================================== */
593
594
595
/*
596
** {==================================================================
597
** Dependencies with C99 and other C details
598
** ===================================================================
599
*/
600
601
/*
602
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
603
** (All uses in Lua have only one format item.)
604
*/
605
#if !defined(LUA_USE_C89)
606
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
607
#else
608
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
609
#endif
610
611
612
/*
613
@@ lua_strx2number converts an hexadecimal numeric string to a number.
614
** In C99, 'strtod' does that conversion. Otherwise, you can
615
** leave 'lua_strx2number' undefined and Lua will provide its own
616
** implementation.
617
*/
618
#if !defined(LUA_USE_C89)
619
#define lua_strx2number(s,p) lua_str2number(s,p)
620
#endif
621
622
623
/*
624
@@ lua_pointer2str converts a pointer to a readable string in a
625
** non-specified way.
626
*/
627
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
628
629
630
/*
631
@@ lua_number2strx converts a float to an hexadecimal numeric string.
632
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
633
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
634
** provide its own implementation.
635
*/
636
#if !defined(LUA_USE_C89)
637
#define lua_number2strx(L,b,sz,f,n) \
638
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
639
#endif
640
641
642
/*
643
** 'strtof' and 'opf' variants for math functions are not valid in
644
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
645
** availability of these variants. ('math.h' is already included in
646
** all files that use these macros.)
647
*/
648
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
649
#undef l_mathop
/* variants not available */
650
#undef lua_str2number
651
#define l_mathop(op) (lua_Number)op
/* no variant */
652
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
653
#endif
654
655
656
/*
657
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
658
** functions. It must be a numerical type; Lua will use 'intptr_t' if
659
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
660
** 'intptr_t' in C89)
661
*/
662
#define LUA_KCONTEXT ptrdiff_t
663
664
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
665
__STDC_VERSION__ >= 199901L
666
#include <stdint.h>
667
#if defined(INTPTR_MAX)
/* even in C99 this type is optional */
668
#undef LUA_KCONTEXT
669
#define LUA_KCONTEXT intptr_t
670
#endif
671
#endif
672
673
674
/*
675
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
676
** Change that if you do not want to use C locales. (Code using this
677
** macro must include header 'locale.h'.)
678
*/
679
#if !defined(lua_getlocaledecpoint)
680
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
681
#endif
682
683
/* }================================================================== */
684
685
686
/*
687
** {==================================================================
688
** Language Variations
689
** =====================================================================
690
*/
691
692
/*
693
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
694
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
695
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
696
** coercion from strings to numbers.
697
*/
698
/* #define LUA_NOCVTN2S */
699
/* #define LUA_NOCVTS2N */
700
701
702
/*
703
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
704
** Define it as a help when debugging C code.
705
*/
706
#if defined(LUA_USE_APICHECK)
707
#include <assert.h>
708
#define luai_apicheck(l,e) assert(e)
709
#endif
710
711
/* }================================================================== */
712
713
714
/*
715
** {==================================================================
716
** Macros that affect the API and must be stable (that is, must be the
717
** same when you compile Lua and when you compile code that links to
718
** Lua). You probably do not want/need to change them.
719
** =====================================================================
720
*/
721
722
/*
723
@@ LUAI_MAXSTACK limits the size of the Lua stack.
724
** CHANGE it if you need a different limit. This limit is arbitrary;
725
** its only purpose is to stop Lua from consuming unlimited stack
726
** space (and to reserve some numbers for pseudo-indices).
727
*/
728
#if LUAI_BITSINT >= 32
729
#define LUAI_MAXSTACK 1000000
730
#else
731
#define LUAI_MAXSTACK 15000
732
#endif
733
734
735
/*
736
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
737
** a Lua state with very fast access.
738
** CHANGE it if you need a different size.
739
*/
740
#define LUA_EXTRASPACE (sizeof(void *))
741
742
743
/*
744
@@ LUA_IDSIZE gives the maximum size for the description of the source
745
@@ of a function in debug information.
746
** CHANGE it if you want a different size.
747
*/
748
#define LUA_IDSIZE 60
749
750
751
/*
752
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
753
** CHANGE it if it uses too much C-stack space. (For long double,
754
** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
755
** smaller buffer would force a memory allocation for each call to
756
** 'string.format'.)
757
*/
758
#if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
759
#define LUAL_BUFFERSIZE 8192
760
#else
761
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
762
#endif
763
764
/* }================================================================== */
765
766
767
/*
768
@@ LUA_QL describes how error messages quote program elements.
769
** Lua does not use these macros anymore; they are here for
770
** compatibility only.
771
*/
772
#define LUA_QL(x) "'" x "'"
773
#define LUA_QS LUA_QL("%s")
774
775
776
777
778
/* =================================================================== */
779
780
/*
781
** Local configuration. You can use this space to add your redefinitions
782
** without modifying the main part of the file.
783
*/
784
785
786
787
788
789
#endif
790
vendor
civetweb
third_party
lua-5.3.6
src
luaconf.h
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1.10.0