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graphene-matrix.h File Reference
#include "graphene-types.h"

Go to the source code of this file.

Data Structures

struct  _graphene_matrix_t
 

Functions

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_alloc (void)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_free (graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_identity (graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_from_float (graphene_matrix_t *m, const float *v)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_from_vec4 (graphene_matrix_t *m, const graphene_vec4_t *v0, const graphene_vec4_t *v1, const graphene_vec4_t *v2, const graphene_vec4_t *v3)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_from_matrix (graphene_matrix_t *m, const graphene_matrix_t *src)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_perspective (graphene_matrix_t *m, float fovy, float aspect, float z_near, float z_far)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_ortho (graphene_matrix_t *m, float left, float right, float top, float bottom, float z_near, float z_far)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_look_at (graphene_matrix_t *m, const graphene_vec3_t *eye, const graphene_vec3_t *center, const graphene_vec3_t *up)
 
GRAPHENE_AVAILABLE_IN_1_2 graphene_matrix_tgraphene_matrix_init_frustum (graphene_matrix_t *m, float left, float right, float bottom, float top, float z_near, float z_far)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_scale (graphene_matrix_t *m, float x, float y, float z)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_translate (graphene_matrix_t *m, const graphene_point3d_t *p)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_rotate (graphene_matrix_t *m, float angle, const graphene_vec3_t *axis)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_skew (graphene_matrix_t *m, float x_skew, float y_skew)
 
GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_tgraphene_matrix_init_from_2d (graphene_matrix_t *m, double xx, double yx, double xy, double yy, double x_0, double y_0)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_identity (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_2d (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_backface_visible (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_singular (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_to_float (const graphene_matrix_t *m, float *v)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_to_2d (const graphene_matrix_t *m, double *xx, double *yx, double *xy, double *yy, double *x_0, double *y_0)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_get_row (const graphene_matrix_t *m, unsigned int index_, graphene_vec4_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_value (const graphene_matrix_t *m, unsigned int row, unsigned int col)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_multiply (const graphene_matrix_t *a, const graphene_matrix_t *b, graphene_matrix_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_determinant (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_vec4 (const graphene_matrix_t *m, const graphene_vec4_t *v, graphene_vec4_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_vec3 (const graphene_matrix_t *m, const graphene_vec3_t *v, graphene_vec3_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_point (const graphene_matrix_t *m, const graphene_point_t *p, graphene_point_t *res)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_transform_point3d (const graphene_matrix_t *m, const graphene_point3d_t *p, graphene_point3d_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_rect (const graphene_matrix_t *m, const graphene_rect_t *r, graphene_quad_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_bounds (const graphene_matrix_t *m, const graphene_rect_t *r, graphene_rect_t *res)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_transform_sphere (const graphene_matrix_t *m, const graphene_sphere_t *s, graphene_sphere_t *res)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_transform_box (const graphene_matrix_t *m, const graphene_box_t *b, graphene_box_t *res)
 
GRAPHENE_AVAILABLE_IN_1_4 void graphene_matrix_transform_ray (const graphene_matrix_t *m, const graphene_ray_t *r, graphene_ray_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_project_point (const graphene_matrix_t *m, const graphene_point_t *p, graphene_point_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_project_rect_bounds (const graphene_matrix_t *m, const graphene_rect_t *r, graphene_rect_t *res)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_project_rect (const graphene_matrix_t *m, const graphene_rect_t *r, graphene_quad_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_untransform_point (const graphene_matrix_t *m, const graphene_point_t *p, const graphene_rect_t *bounds, graphene_point_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_untransform_bounds (const graphene_matrix_t *m, const graphene_rect_t *r, const graphene_rect_t *bounds, graphene_rect_t *res)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_unproject_point3d (const graphene_matrix_t *projection, const graphene_matrix_t *modelview, const graphene_point3d_t *point, graphene_point3d_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_translate (graphene_matrix_t *m, const graphene_point3d_t *pos)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate (graphene_matrix_t *m, float angle, const graphene_vec3_t *axis)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate_x (graphene_matrix_t *m, float angle)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate_y (graphene_matrix_t *m, float angle)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate_z (graphene_matrix_t *m, float angle)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_rotate_quaternion (graphene_matrix_t *m, const graphene_quaternion_t *q)
 
GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_rotate_euler (graphene_matrix_t *m, const graphene_euler_t *e)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_scale (graphene_matrix_t *m, float factor_x, float factor_y, float factor_z)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_skew_xy (graphene_matrix_t *m, float factor)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_skew_xz (graphene_matrix_t *m, float factor)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_skew_yz (graphene_matrix_t *m, float factor)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transpose (const graphene_matrix_t *m, graphene_matrix_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_inverse (const graphene_matrix_t *m, graphene_matrix_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_perspective (const graphene_matrix_t *m, float depth, graphene_matrix_t *res)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_normalize (const graphene_matrix_t *m, graphene_matrix_t *res)
 
GRAPHENE_AVAILABLE_IN_1_10 float graphene_matrix_get_x_translation (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_10 float graphene_matrix_get_y_translation (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_10 float graphene_matrix_get_z_translation (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_x_scale (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_y_scale (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_z_scale (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_interpolate (const graphene_matrix_t *a, const graphene_matrix_t *b, double factor, graphene_matrix_t *res)
 
GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_near (const graphene_matrix_t *a, const graphene_matrix_t *b, float epsilon)
 
GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_equal (const graphene_matrix_t *a, const graphene_matrix_t *b)
 
GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_equal_fast (const graphene_matrix_t *a, const graphene_matrix_t *b)
 
GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_print (const graphene_matrix_t *m)
 
GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_decompose (const graphene_matrix_t *m, graphene_vec3_t *translate, graphene_vec3_t *scale, graphene_quaternion_t *rotate, graphene_vec3_t *shear, graphene_vec4_t *perspective)
 

Function Documentation

◆ graphene_matrix_alloc()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_alloc ( void )

◆ graphene_matrix_decompose()

GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_decompose ( const graphene_matrix_t * m,
graphene_vec3_t * translate,
graphene_vec3_t * scale,
graphene_quaternion_t * rotate,
graphene_vec3_t * shear,
graphene_vec4_t * perspective )

◆ graphene_matrix_determinant()

GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_determinant ( const graphene_matrix_t * m)

◆ graphene_matrix_equal()

GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_equal ( const graphene_matrix_t * a,
const graphene_matrix_t * b )

◆ graphene_matrix_equal_fast()

GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_equal_fast ( const graphene_matrix_t * a,
const graphene_matrix_t * b )

◆ graphene_matrix_free()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_free ( graphene_matrix_t * m)

◆ graphene_matrix_get_row()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_get_row ( const graphene_matrix_t * m,
unsigned int index_,
graphene_vec4_t * res )

◆ graphene_matrix_get_value()

GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_value ( const graphene_matrix_t * m,
unsigned int row,
unsigned int col )

◆ graphene_matrix_get_x_scale()

GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_x_scale ( const graphene_matrix_t * m)

◆ graphene_matrix_get_x_translation()

GRAPHENE_AVAILABLE_IN_1_10 float graphene_matrix_get_x_translation ( const graphene_matrix_t * m)

◆ graphene_matrix_get_y_scale()

GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_y_scale ( const graphene_matrix_t * m)

◆ graphene_matrix_get_y_translation()

GRAPHENE_AVAILABLE_IN_1_10 float graphene_matrix_get_y_translation ( const graphene_matrix_t * m)

◆ graphene_matrix_get_z_scale()

GRAPHENE_AVAILABLE_IN_1_0 float graphene_matrix_get_z_scale ( const graphene_matrix_t * m)

◆ graphene_matrix_get_z_translation()

GRAPHENE_AVAILABLE_IN_1_10 float graphene_matrix_get_z_translation ( const graphene_matrix_t * m)

◆ graphene_matrix_init_from_2d()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_from_2d ( graphene_matrix_t * m,
double xx,
double yx,
double xy,
double yy,
double x_0,
double y_0 )

◆ graphene_matrix_init_from_float()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_from_float ( graphene_matrix_t * m,
const float * v )

◆ graphene_matrix_init_from_matrix()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_from_matrix ( graphene_matrix_t * m,
const graphene_matrix_t * src )

◆ graphene_matrix_init_from_vec4()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_from_vec4 ( graphene_matrix_t * m,
const graphene_vec4_t * v0,
const graphene_vec4_t * v1,
const graphene_vec4_t * v2,
const graphene_vec4_t * v3 )

◆ graphene_matrix_init_frustum()

GRAPHENE_AVAILABLE_IN_1_2 graphene_matrix_t * graphene_matrix_init_frustum ( graphene_matrix_t * m,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far )

◆ graphene_matrix_init_identity()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_identity ( graphene_matrix_t * m)

◆ graphene_matrix_init_look_at()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_look_at ( graphene_matrix_t * m,
const graphene_vec3_t * eye,
const graphene_vec3_t * center,
const graphene_vec3_t * up )

◆ graphene_matrix_init_ortho()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_ortho ( graphene_matrix_t * m,
float left,
float right,
float top,
float bottom,
float z_near,
float z_far )

◆ graphene_matrix_init_perspective()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_perspective ( graphene_matrix_t * m,
float fovy,
float aspect,
float z_near,
float z_far )

◆ graphene_matrix_init_rotate()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_rotate ( graphene_matrix_t * m,
float angle,
const graphene_vec3_t * axis )

◆ graphene_matrix_init_scale()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_scale ( graphene_matrix_t * m,
float x,
float y,
float z )

◆ graphene_matrix_init_skew()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_skew ( graphene_matrix_t * m,
float x_skew,
float y_skew )

◆ graphene_matrix_init_translate()

GRAPHENE_AVAILABLE_IN_1_0 graphene_matrix_t * graphene_matrix_init_translate ( graphene_matrix_t * m,
const graphene_point3d_t * p )

◆ graphene_matrix_interpolate()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_interpolate ( const graphene_matrix_t * a,
const graphene_matrix_t * b,
double factor,
graphene_matrix_t * res )

◆ graphene_matrix_inverse()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_inverse ( const graphene_matrix_t * m,
graphene_matrix_t * res )

◆ graphene_matrix_is_2d()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_2d ( const graphene_matrix_t * m)

◆ graphene_matrix_is_backface_visible()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_backface_visible ( const graphene_matrix_t * m)

◆ graphene_matrix_is_identity()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_identity ( const graphene_matrix_t * m)

◆ graphene_matrix_is_singular()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_is_singular ( const graphene_matrix_t * m)

◆ graphene_matrix_multiply()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_multiply ( const graphene_matrix_t * a,
const graphene_matrix_t * b,
graphene_matrix_t * res )

◆ graphene_matrix_near()

GRAPHENE_AVAILABLE_IN_1_10 bool graphene_matrix_near ( const graphene_matrix_t * a,
const graphene_matrix_t * b,
float epsilon )

◆ graphene_matrix_normalize()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_normalize ( const graphene_matrix_t * m,
graphene_matrix_t * res )

◆ graphene_matrix_perspective()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_perspective ( const graphene_matrix_t * m,
float depth,
graphene_matrix_t * res )

◆ graphene_matrix_print()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_print ( const graphene_matrix_t * m)

◆ graphene_matrix_project_point()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_project_point ( const graphene_matrix_t * m,
const graphene_point_t * p,
graphene_point_t * res )

◆ graphene_matrix_project_rect()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_project_rect ( const graphene_matrix_t * m,
const graphene_rect_t * r,
graphene_quad_t * res )

◆ graphene_matrix_project_rect_bounds()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_project_rect_bounds ( const graphene_matrix_t * m,
const graphene_rect_t * r,
graphene_rect_t * res )

◆ graphene_matrix_rotate()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate ( graphene_matrix_t * m,
float angle,
const graphene_vec3_t * axis )

◆ graphene_matrix_rotate_euler()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_rotate_euler ( graphene_matrix_t * m,
const graphene_euler_t * e )

◆ graphene_matrix_rotate_quaternion()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_rotate_quaternion ( graphene_matrix_t * m,
const graphene_quaternion_t * q )

◆ graphene_matrix_rotate_x()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate_x ( graphene_matrix_t * m,
float angle )

◆ graphene_matrix_rotate_y()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate_y ( graphene_matrix_t * m,
float angle )

◆ graphene_matrix_rotate_z()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_rotate_z ( graphene_matrix_t * m,
float angle )

◆ graphene_matrix_scale()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_scale ( graphene_matrix_t * m,
float factor_x,
float factor_y,
float factor_z )

◆ graphene_matrix_skew_xy()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_skew_xy ( graphene_matrix_t * m,
float factor )

◆ graphene_matrix_skew_xz()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_skew_xz ( graphene_matrix_t * m,
float factor )

◆ graphene_matrix_skew_yz()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_skew_yz ( graphene_matrix_t * m,
float factor )

◆ graphene_matrix_to_2d()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_to_2d ( const graphene_matrix_t * m,
double * xx,
double * yx,
double * xy,
double * yy,
double * x_0,
double * y_0 )

◆ graphene_matrix_to_float()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_to_float ( const graphene_matrix_t * m,
float * v )

◆ graphene_matrix_transform_bounds()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_bounds ( const graphene_matrix_t * m,
const graphene_rect_t * r,
graphene_rect_t * res )

◆ graphene_matrix_transform_box()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_transform_box ( const graphene_matrix_t * m,
const graphene_box_t * b,
graphene_box_t * res )

◆ graphene_matrix_transform_point()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_point ( const graphene_matrix_t * m,
const graphene_point_t * p,
graphene_point_t * res )

◆ graphene_matrix_transform_point3d()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_transform_point3d ( const graphene_matrix_t * m,
const graphene_point3d_t * p,
graphene_point3d_t * res )

◆ graphene_matrix_transform_ray()

GRAPHENE_AVAILABLE_IN_1_4 void graphene_matrix_transform_ray ( const graphene_matrix_t * m,
const graphene_ray_t * r,
graphene_ray_t * res )

◆ graphene_matrix_transform_rect()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_rect ( const graphene_matrix_t * m,
const graphene_rect_t * r,
graphene_quad_t * res )

◆ graphene_matrix_transform_sphere()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_transform_sphere ( const graphene_matrix_t * m,
const graphene_sphere_t * s,
graphene_sphere_t * res )

◆ graphene_matrix_transform_vec3()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_vec3 ( const graphene_matrix_t * m,
const graphene_vec3_t * v,
graphene_vec3_t * res )

◆ graphene_matrix_transform_vec4()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transform_vec4 ( const graphene_matrix_t * m,
const graphene_vec4_t * v,
graphene_vec4_t * res )

◆ graphene_matrix_translate()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_translate ( graphene_matrix_t * m,
const graphene_point3d_t * pos )

◆ graphene_matrix_transpose()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_transpose ( const graphene_matrix_t * m,
graphene_matrix_t * res )

◆ graphene_matrix_unproject_point3d()

GRAPHENE_AVAILABLE_IN_1_2 void graphene_matrix_unproject_point3d ( const graphene_matrix_t * projection,
const graphene_matrix_t * modelview,
const graphene_point3d_t * point,
graphene_point3d_t * res )

◆ graphene_matrix_untransform_bounds()

GRAPHENE_AVAILABLE_IN_1_0 void graphene_matrix_untransform_bounds ( const graphene_matrix_t * m,
const graphene_rect_t * r,
const graphene_rect_t * bounds,
graphene_rect_t * res )

◆ graphene_matrix_untransform_point()

GRAPHENE_AVAILABLE_IN_1_0 bool graphene_matrix_untransform_point ( const graphene_matrix_t * m,
const graphene_point_t * p,
const graphene_rect_t * bounds,
graphene_point_t * res )