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VkPhysicalDeviceShaderEnqueuePropertiesAMDX Struct Reference

#include <vulkan_beta.h>

Data Fields

VkStructureType sType
 
void * pNext
 
uint32_t maxExecutionGraphDepth
 
uint32_t maxExecutionGraphShaderOutputNodes
 
uint32_t maxExecutionGraphShaderPayloadSize
 
uint32_t maxExecutionGraphShaderPayloadCount
 
uint32_t executionGraphDispatchAddressAlignment
 

Detailed Description

Definition at line 65 of file vulkan_beta.h.

Field Documentation

◆ executionGraphDispatchAddressAlignment

uint32_t VkPhysicalDeviceShaderEnqueuePropertiesAMDX::executionGraphDispatchAddressAlignment

Definition at line 72 of file vulkan_beta.h.

◆ maxExecutionGraphDepth

uint32_t VkPhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphDepth

Definition at line 68 of file vulkan_beta.h.

◆ maxExecutionGraphShaderOutputNodes

uint32_t VkPhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphShaderOutputNodes

Definition at line 69 of file vulkan_beta.h.

◆ maxExecutionGraphShaderPayloadCount

uint32_t VkPhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphShaderPayloadCount

Definition at line 71 of file vulkan_beta.h.

◆ maxExecutionGraphShaderPayloadSize

uint32_t VkPhysicalDeviceShaderEnqueuePropertiesAMDX::maxExecutionGraphShaderPayloadSize

Definition at line 70 of file vulkan_beta.h.

◆ pNext

void* VkPhysicalDeviceShaderEnqueuePropertiesAMDX::pNext

Definition at line 67 of file vulkan_beta.h.

◆ sType

VkStructureType VkPhysicalDeviceShaderEnqueuePropertiesAMDX::sType

Definition at line 66 of file vulkan_beta.h.


The documentation for this struct was generated from the following file: